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The Disruption Chronicles
(Mid-2008)
PHASE ONE: AGGRESSIVE GROWTH

Prologue
About Disruption:
“Birdmen and the Casual Fallacy”
The Industry is making love to the ‘Casual Fallacy’ because it removes blame for
bad decisions prior to the Wii explosion. The article ends by introducing the
disruption context.

Description of Disruption:
“Disruptive Storm”
The article describes disruption and gives example of industry after industry
being turned inside out. Countless Nintendo quotes reveal their aim is
disruption, which new market expansion is merely the first step to a new
re-making of the Industry… in Nintendo’s image. Article ends by showing the
Industry is actually beginning the third generation, not the seventh.

Spread of Disruption: “Avalanche! How Momentum Drives the
Wii and Buries Incumbents"
A short but very important article that shows the fuel that is rocketing the Wii
and DS to such lofty heights. And guess what? It is third party games.
Explanation as to Play Station's success had nothing to do with
making games 'mainstream', and why 'gaming was getting more popular' prior to
the Wii will become known as Hardcore Mythology. The article
shows why the Industry didn't have another Atari Crash, and how Nintendo has
achieved unparalleled aggressive growth.
PHASE TWO: ASYMMETRIC WAR

Asymmetries of Motivation:
”Finding Nintendo's Shield”
Console War is battling over the same values. Disruption is battling over
different values. The incumbents *must* respond to the disruptor's outrageous
growth. Holding different motivations for the console market shields Nintendo
from counterattacks. Incumbent response marks the beginning of asymmetric battles where they
desperately attempt to stop the disruption before it is too late, before their
firms are destroyed.

Asymmetries of Skill:
”Finding Nintendo's Sword”
Unlike the 'Console War', the outcome of asymmetric war is devastating where
great firms suddenly end. The stakes are high and the winner will claim captain
of the Industry herself. The article shows how 'Blue Ocean' and 'Disruption'
work together, points to clues on the final stage of Nintendo's revolution, and
the tragic mistake that keeps analysts to wander off the reservation.
Learn how Nintendo will use asymmetric skills, a 'sword', to gore the
incumbents. See why disruption shattered incumbent brands. Witness the Fall of the Birdmen, the Parable of Milkshakes, and the
Slaughter of the Industry's Sacred Cows. The article ends with the total
collapse of the Hardcore World.

The Hardcore Crash: “It's Called 'Disruption', Mr.
Hardcore!”
An expedition from the Waggle Empire has been sent to the 'Lost World', the
rapidly shrinking continent, now island, where the old dinosaur hardcore still
live. The market did crash; it was a Hardcore Crash all along. Explore
the ruins of the Old World and the creative excuses that are made for one last
time.

Microsoft Responds to the Disruption: “The Blue Ocean Turns Red;
Microsoft Strikes Back.”
Microsoft and Bill Gates realizes what Nintendo is up to and will attempt to
stop it before it is too late. Will Microsoft succeed? Or is Microsoft already
doomed?

Sony Responds to the Disruption: “Sony Flees and Takes Refuge in
High End Market.”
Hit by a massive disruption, Sony runs to the high end of the market and plans a
top-to-down disruption. But will it work? Is Nintendo doomed? Or is it Sony’s
last gasp as being relevant to the market? Only one will stand. The market will
decide. Find out who in this article.
PHASE THREE: FALLOUT

Disruption’s End: “Why Nintendo Must Destroy the Wii Before it
Destroys Nintendo.”
This article shows that the biggest threat to Nintendo is the Wii and why the
Wii must be destroyed (else it bankrupt the company). The article goes on to why
there will never be a Wii 2, why the Wii will have a longer lifespan than the
PS3 (and the PS2), and what exactly Nintendo’s next console will be. (Hint: It
will be disruptive.)
Co-author with Christensen in writing the later disruption
books and articles is Scott D. Anthony who explains disruption and points that
it is the secret to the Wii's success. Watch how he pulls a Wii-mote from his
jacket!
A Disruption Analyst, Michael Urlocker, explains disruption.
The video starts off slow at first, but if you stick with
it, you see his 'warning signs' of disruption (such as
focusing on price), including company acquisitions (such as
from Square-Enix), and you will be able to see how the game
industry is being disrupted almost as clearly as a textbook
example.
Urlocker continues discussing disruption. This video
discusses how Sony got disrupted by the i-Pod and why the
chief reason was values.
Urlocker finishes his presentation with two case studies,
one that includes the Blackberry. Note that Reggie kept
bringing up the Blackberry in his 2005 and 2006 speeches.
Why did he keep bringing up the Blackberry? It is because he
was really talking about disruption the entire time.
This is another example of a disruption exercise. You will
see how it uses the Christensen graph to analyze a possible
disruption.
The articles here were released beginning Easter 2008.
Home
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Before the Revolution |
Malstrom's Casual Article Division
The Blue Ocean Articles
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Disruption Chronicles
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Ludology